A Group Mobility Model for MANETs Using Terrain Maps
Due to the lack of money some month ago - now sounds funny - I skipped a conference where I wanted to present an approach to model group mobility of nodes. The idea is to use a form of terrain map (normally used to generate landscape models) as a basis to emulate real world motion characteristics similar. The focus are groups and their motion characterstic within the group. The terrain map is interpreted as what I called penalty map: the object wish is to evade areas with higher penalties to move from start to end....